Post by teammk2 on Sept 6, 2015 9:21:50 GMT -5
Title: Fallout Online: The Life After mk2
Publication type: Fan-made mod
Genre: Post-apocalyptic MMORPG
Developer: Indie
Year: 2011
Platform: PC
Version: 2.0
Interface language: Rus + Eng
Multiplayer: Only multiplayer
Crack: Not needed
System requirements:
OS: Windows XP / Vista / 7
Processor: Pentium® 4 2.0 MGz or an Athlon® analogue
RAM: 512 Mb
Video Card: Video controller 128 Mb
Sound Card: compatibility with DirectX®
Free Space: 700 Mb
Other requirements: DirectX 9.0c , .NET Framework 3
Controller: Mouse and Keyboard
Description:
FOnline: The Life After mk2 (or simply TLA mk2) - is an on-line Fallout based MMO-type mod. It was created as an adaptation of single/co-op mode of Fallout 2 based on FOnline "The Life After" SDK for comfortable and interesting gameplay to a big amount of players.
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Creators of this project have made several important steps to make this game more user-friendly than it's predecessor:
- Starting location, where players can safely farm their starting gear as well as a couple of levels (max is 1/5 of maximum level), was implemented.
- Almost every city is secured by guards and patrols, which helps players to safely conduct their business there. (You can still die and get your loot stolen, if you are not carefull).
Even with those additions, TLAmk2 is still a unique MMORPG with fulldrop upon death and free PvP. If you're not into that, you can farm private PvE dungeons, make use of craft system and complete more than 150 quests.
Gameplay video from some players: www.youtube.com/watch?v=gWNk2nMlYUg
Game's website: fallout2online.com/
Game's forum: fallout2online.com/forum
The full list of changes and improvements can be found here: fallout2online.com/forum/threads/1819/
Good luck!
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FOnline: The Life After mk2 is a FOnline SDK-based server, but with game mechanics adapted to a massively-played gameplay. Some of the major features:
- Safe cities and a removal of the aquisition of high-level equipment to special locations - high and low-level players are now physically separated and can peacefully co-exist together;
- Combat mechanics re-worked to make one's success to depend primarily on his skills, not random dice rolls;
- A starting location for learning the basics of the game.
- Most of the items have dynamic set of bonuses on them. Player can find\create an item with bonus attributes.
- PvE locations for solo\co-op loot farming;
- Game controls and inferface adapted for a real-time game (for example, aiming system was altered - now you select a body part to aim to before the shot);
- Radar which gives you an ability to track other players on the global map.
- New crafting and economics system;
- An AUCTION where players can sell their items (with special interface and other features; can be found in Den);
- A FACTION system;
- Up to 150 quests;
- A possibility to buy own bases or create temporary shelters;